Level 12
Battle Shout | Rank 2 |
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Instant
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 35. Lasts 2 min.
Woot! Upgrade!! Make sure Battleshout is always on!!
Overpower | Rank 1 |
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5 Rage | 5 yd range |
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Instant | 5 sec cooldown |
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Requires Battle Stance
Instantly overpower the enemy, causing weapon damage plus 5. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
What is this?! Something new!! You know all those mobs that like to dodge your attacks? We have a nasty little surprise for them. Overpower lets us put that dodge strait down their throat. This is quite useful for Rogues and Hunters when PvPing against them.
Shield Bash | Rank 1 |
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10 Rage | 5 yd range |
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Instant | 12 sec cooldown |
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Requires Battle Stance, Defensive Stance
Bashes the target with your shield for 6 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Notice this needs a shield, now you should be using a 2H axe per our previous posts. But if mobs are really really tough on the spellcasting at lv12 ( I am not sure where you found those! ) You can use this skill. This skill is really helpful later on when tanking in instances.
Level 14
Demoralizing Shout | Rank 1 |
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Instant
Reduces the melee attack power of all enemies within 10 yards by 35 for 30 sec.
Now this one is really nice. This is your one button DO NOT HIT ME THAT HARD! button. Not quite as important to me as Battleshout but really nice and should still be incorporated into our attack pattern.
Attack pattern now looks like this.
Charge, Battleshout, Rend, Demo shout, Thunderclap, Heroic Strike (Hamstring when necessary).
Revenge | Rank 1 |
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5 Rage | 5 yd range |
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Instant | 5 sec cooldown |
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Requires Defensive Stance
Instantly counterattack an enemy for 55 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
More tanking skills. Revenge is like Overpower except is only works in defensive stance and it works on more things. Revenge is also a really great Threat generator. What is Threat? you ask. Threat is generated when you do damage to a mob. The more damage you do to that mob the more the mob thinks YOU are the problem. This is what you want when tanking. Jeez... I need to get around to Tanking 101 soon. Sigh.
Level 16
Heroic Strike | Rank 3 |
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15 Rage | 5 yd range |
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Requires Melee Weapon
A strong attack that increases melee damage by 32 and causes a high amount of threat.
Upgrade!!! You know what this is by now... Use it!
Mocking Blow | Rank 1 |
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10 Rage | 5 yd range |
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Instant | 2 min cooldown |
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Requires Battle Stance
A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
You want a little tanking with your Battle Stance? This is it. This skill will pull aggro off another toon and give it to you. Remember, except for Paladins which are equal in armor, you have the most Damage Reduction! So pull that aggro from that Fire specced mage after he takes a hit or two for pulling aggro. It's always nice to help your clothies.
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Level 18
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This is so nice for many reasons. In fighting 1v1 you always Disarm and laugh while the hit you with their unarmed skill. Now this ability can be dodged (DAMN!) but when that Pally decides to bubble and still hit you with their weapon... just take it away!
Thunder Clap | Rank 2 |
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Instant | 4 sec cooldown |
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Blasts nearby enemies increasing the time between their attacks by 10% for 14 sec and doing 23 damage to them. This ability causes additonal threat and will affect up to 4 targets.
Upgrade!!!
Level 20
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Upgrade!!
Retaliation
Instant | 30 min cooldown |
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Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
New!! Now this is really nice!! Now look carefully, they hit you you hit them back IMMEDIATELY. Unless they hit you from behind ( Known as Rogues ) which are not behind us because we pivot with the jumping fruits right?! This skill is really helpful when attacking 3 or more mobs or if you are getting hit in a PvP situation. If you pop this skill in a PvP situation make sure you stay as close to the toon as possible. The better players will see the Sword animation that surrounds you and they will back off from attacking you. But! They normally do not retarget so run up next to them and do some more damage with it. It has a 30 min cooldown so make sure it is either PvP used or in dire (read Will die!) situations.
Stance Mastery | Passive |
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Once upon a time, this was a talent you had to train... Screw that Blizzard!! So the made it a skill. This means you still have 10 rage if you had it before when you switch to Defensive Stance to Disarm that bubbling Pally!!!
See you later with more.
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